Chapter 295 Direct Public Beta
Chapter 295 Direct Public Beta
After hanging up Zhou Mingzhe's call, Lu Ran did not rush to leave the study.
He sat in his wheelchair, staring at the computer screen, his fingers lightly tapping on the keyboard, going over the entire plan for League of Legends in his mind once again.
The system panel unfolds before your eyes—
[Complete League of Legends data (including data from all versions from S1 to S13, hero design, map mechanics, balance patches, tournament system, and related merchandise)]
He downloaded this set of materials some time ago, but he just hadn't taken them out yet.
During this period, he reviewed it countless times, becoming thoroughly familiar with the skill mechanics of each hero, the numerical settings of each map, and the core changes of each version.
The reason I didn't bring it out wasn't because I didn't want to, but because the timing wasn't right.
Previously, TUTU's user base wasn't large enough. Promoting League of Legends back then wasn't impossible, but the effect would be diminished.
The success of a large-scale game depends not only on the quality of the game itself, but also on the market environment, user base, and public opinion atmosphere at the time of its launch.
Just like planting a tree, no matter how good the seed is, it will only sprout in spring.
Spring has arrived.
Lu Ran took a deep breath and opened the database for "League of Legends" in the system.
The data is very comprehensive, from the earliest S1 version to the later S13 version, with data for each version clearly presented.
Hero design drafts, skill values, map mechanics, equipment system, runes and talents—even the developer logs and classic complaints from the player community during each version update.
But he doesn't plan to bring everything out at once.
You have to eat one bite at a time, and you have to go step by step.
He thought about it and decided to start with the initial version.
That version was known to players as the "ancient era" in the previous life—it didn't have the fancy mechanics, complex rune system, or excessive hero pool that came later.
All that's left is the purest laning phase, the most primal team fights, and the simplest joy.
That's where the League of Legends dream began.
It's also where countless players' youth began.
Lu Ran remembered that the first time he came into contact with "League of Legends" in his previous life was in his college dormitory.
His roommate dragged him into a game, and he picked Garen. From start to finish, he had no idea what he was doing, just running around in circles into the crowd, dying and coming back to life repeatedly.
But that kind of happiness was never experienced again.
It's not because the game has gotten worse, it's because people have grown up.
And now, he has the ability to bring this dream to players around the world.
Let them experience what it feels like to be "five people sitting in a row, never winning".
What does it mean to "turn the tide against all odds and be reborn from a desperate situation"?
What does "a swift wind often..." mean?
Oh, I forgot, there's no Yasuo in Season 1.
In short, this game has extremely high stickiness and social attributes.
Lu Ran turned on his computer and looked at the game content.
The background setting of the League of Legends universe, the geography of Runeterra, the millennia-old feud between Demacia and Noxus, the balance of power in Ionia, the wondrous inventions of the Yordles...
Then there are the heroes—Garen, Ashe, Ryze, Annie, Master Yi, Katarina, Kayle, Morgana… forty heroes, each with complete design drafts, skill descriptions, backstories, and voice lines.
Then there's the map—Summoner's Rift, the three lanes, the jungle, the river, and the dragon pits. The distance of every lane, the thickness of every wall, and the location of every bush are all accurate to two decimal places.
Finally, there are items, runes, and summoner spells—Doran's Blade, health potion, Flash, Ignite, Smite, Teleport… each one of which is something that players from the previous life were very familiar with.
"This game..." he murmured to himself, "is bound to be a hit."
Lu Ran was very certain.
Because he knew that in another world, this game had been popular for many years.
Because it touches on the core elements of a game—cooperation, competition, victory, defeat, glory, and dreams.
These things will never go out of style, no matter what world they are in.
He began organizing the materials.
First, let's look at the game's background.
The Runeterra world can basically be copied from the previous one, with only some minor adjustments needed.
But the basic framework remains unchanged—the justice of Demacia, the power of Noxus, the balance of Ionia, the ice and snow of Freljord—these core elements are attractive in any world.
Lu Ran spent an entire night reorganizing the background story.
Demacia remains a nation that champions justice and honor; Noxus's ambition, Ionia's struggle, Freljord's resistance, Piltover's progress, Zaun's madness, Bilgewater's chaos, the Shadow Isles' mystery, Mount Targon's magnificence, Shurima's glory and fall, and the Void's mystery and terror.
Every region has its own story, and every hero has their own destiny.
Each of these stories, taken individually, could be made into a movie, an animation, or a novel. But when they are put together, they form an epic saga.
That's what makes League of Legends so amazing—it's not just a game, it's a world.
Secondly, there are heroes.
Lu Ran went through all forty heroes one by one, ensuring that the skill mechanics, numerical settings, and balance of each hero were all correct.
Garen's passive health regeneration, Q skill silence, E skill spin, and R skill villain.
Ashe's passive slows enemies, her Q skill increases the rate of fire, her W skill unleashes a barrage of arrows, her E skill uses Eagle Shot, and her R skill uses Enchanted Crystal Arrow.
Ryze's passive cooldown reduction, Q skill Overload, W skill Runic Root, E skill Spell Flux, and R skill Portal.
Master Yi's passive Double Strike, Q skill Alpha Strike, W skill Meditation, E skill Wuju Style, and R skill Highland Bloodline.
He checked the skill values of each hero several times to ensure that no hero was overpowered.
While some heroes were indeed stronger in the previous S1 and S2 eras, that was part of the game.
Moreover, Lu Ran remembered that when he first started playing in his previous life, there were many older versions of heroes that were fun and overpowered.
For example, AP Yi can cripple squishy opponents with a single Q; the old Fiora can land a pentakill with her ultimate Blade Waltz; and the old Graves can stand and fight anyone with his pure manly passive stacked up.
Although those heroes were reworked in later versions, their place in the hearts of veteran players is irreplaceable.
Therefore, Lu Ran decided to keep those classic old version heroes.
It can at least be kept for a longer period of time.
After all, games are not just about data and winning or losing; they are also about memories and youth.
He continued organizing.
The equipment system—Infinity Edge, Bloodthirster, Trinity Force, Randuin's Omen, Banshee's Veil, Guardian Angel, Rabadon's Deathcap, Rylai's Crystal Scepter, Void Staff, Thornmail… the attributes, price, and crafting path of each item are clearly written.
The rune system consists of red marks, yellow seals, blue glyphs, and purple quintessences. Attack damage, armor, magic resistance, attack speed, critical strike chance, ability power, magic penetration, cooldown reduction... the effects and values of each rune are accurate to one decimal place.
Summoner spells—Flash, Ignite, Smite, Heal, Barrier, Cleanse, Teleport, Ghost… The effects and cooldowns of each spell have been repeatedly confirmed.
Map mechanics—minion respawn times, jungle monster respawn times, Baron and Dragon respawn times and buff effects, turret attack mechanics and damage scaling, Nexus and inhibitor turret health… all data is meticulously organized.
He became more and more excited as he organized things, completely forgetting about the time.
The sky outside the window changed from black to white, and then from white to black again.
Shen Yuege knocked on his door several times, bringing him food and water. Each time she tried to persuade him to rest, but seeing his focused expression, she quietly withdrew.
She knew that once Lu Ran entered this state, no amount of persuasion would work.
On the third day, all the data was organized.
Lu Ran saved the document, opened TUTU, and sent a message to Zhou Mingzhe:
[The data for League of Legends has been compiled. The project will be officially launched on Monday, and the technical team will familiarize themselves with it first. The goal is to complete development within a week and launch the public beta next week.]
Zhou Mingzhe replied instantly:
[Is this a public beta test? No more closed beta?]
Lu Ran replied:
[No more closed beta testing. I know this game too well; it doesn't need one. Besides, time is tight right now; we don't have time for all that. One week for development, one week for promotion, and it'll launch directly in the third week.]
Zhou Mingzhe sent an ellipsis and then asked:
Are you sure? Launching a large-scale game without closed beta testing—isn't that too risky?
Lu Ran thought for a moment and typed a reply:
Brother Zhou, do you believe me?
Zhou Mingzhe hesitated only for a moment before replying:
【letter.】
Lu Ran smiled:
Trust me. This game doesn't need closed beta testing.
He paused, then added:
[Besides, in my current state, I can't afford to go through the closed beta process. Instead of dragging out a month-long closed beta, it's better to just launch directly. A good game won't lack players, while a bad game won't benefit from a hundred closed betas.]
Lu Ran knew that most of the bugs that could be found had already been discovered in his previous life. Although Lu Ran couldn't guarantee that there were no bugs now, it was enough for the public beta.
Zhou Mingzhe sent a "received" emoji and then said:
Okay, I'll arrange it. I'll have the tech department work overtime this weekend to set up the development environment.
[Thanks for your hard work. By the way, please pay attention to version control during development. I've compiled the basic version; there will be extension packages later, so please don't hardcode the code.]
【clear.】
Close the dialog box, Lu Ran leaned back in his chair, and let out a long breath.
League of Legends is finally coming.
...
txolops